The size of the groups they travel in vary widely, especially given the size of the map, but they typically patrol in groups of 3. With a moderate amount of stealth, one can find a suitable spot to pick them off. They tend to be very inaccurate, most likely as a balance and to fit in with the lore, and exhibit a very basic understanding of tactics (using basic cover such as running around a building, waiting around corners or next to doorways, etc).ĪI Scavs have very little (if any) situational awareness, making it very easy to get the drop on a group of them. In packs, Scavs will pose more of a threat, but are still bogged down by their subpar gear and rudimentary AI. ![]() In combat, lone Scavs are practically a non-threat, generally requiring one precise shot to the head or a few shots to their typically unarmored bodies to dispatch. This is also a good method to determine if a Scav is a player or not, or simply to find out if there are Scavs nearby. ![]() They also tend to say voice lines in russian, seemingly at random, very often. They also occasionally stop to "loot" containers and corpses, though it seems they never actuality take anything and the looting animation and sounds don’t play and is most likely just to help mask Scav players better. These mannerisms are typically a good method to determine if the Scav is AI or a player. They will also frequently check their ammo during their stop. They usually follow a basic patrol route of walking to a position, stopping, looking around a bit, then continuing in another direction, or just standing in place looking back and forth. For player Scavs, what they spawn with is influenced by fence reputationĪI Scavs are, for the most part, not a very large threat. Scavs and player Scavs can spawn with random various pieces of equipment and loot, including rare objects like lab keycards and marked keys. During some of these spawn waves, player controlled Scavs will join the match. All locations begin with Scavs already populating them, and more will arrive in waves throughout the duration of a raid. Scavs are both AI and player controlled characters. ![]() Pashutin (Boris Semyonovich) armed group. By far, four of these groups are considered to be the most stable and organized: The Scav groups are quite varied, have diverse ethnic, social and quantitative composition, as well as the different levels and quality of equipment and varying degrees of sustainability. ![]() Recently, these groups have earned a nickname from the locals - Scavs. Thus, at this point, the formation of groups actively engaged in looting, robbery and armed attacks can be observed in Tarkov, invariably coupled with violence against the civilian population and even military staff. In addition, the development of the underworld business, especially in recent years, has encouraged the formation of a certain population stratum previously not directly associated with criminals, but, due to their moral and ethical inclinations, prone to antisocial actions in certain cases concerned with their own benefit. Due to the tense situation in the city prior to the open conflict, Tarkov has developed conditions attractive for all kinds of criminals and antisocial personalities. At the onset of active hostilities in the city, in addition to the predictable humanitarian consequences, a special trend is observed that represents a threat for both civilians and armed forces of the conflicting parties.
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